![]() AcknowledgementsĬache parsing code based on PySLCacheDebugger. RadTextureViewer uses WPF, which only works on Windows, but RadTextureViewer.Core is a DotNet Standard library using ReactiveUI so theoretically Linux and Mac OS X frontends could be created as well. All assets have a unique 128-bit ID, and textures and meshes never change without changing the ID, so you can cache. Removed flat Windhelm texture details from all surfaces (buggy) - Fixed blurry Solitude textures. ![]() Fixed Windhelm ground materials to match sounds. Removed uneven grass patterns from Solitude and Whiterun. The contents of your texture cache should load.ĭouble-clicking on a texture will open a save dialog for saving that texure to disk. Assets are mostly meshes, in an SL-specific and documented format, and textures, in JPEG 2000 set up for progressive loading from low to high resolution. (Except mods that changes the meshes of NPSs) What is done: - Fixed grass patterns from showing up on other meshes. ![]() If you click the button in the top right corner, a file dialog will open, and in the left sidebar of the dialog there will be a "Local" shortcut, which is helpful because AppData is a hidden directory. This will normall be C:\Users\you\AppData\Local\your_viewer\texturecache\texture.entries. Select the location of your texture.cache file. ![]() Do not use Rad Texture Viewer to steal content. Rad Texture Viewer can be used for making edits to skin or clothing textures you have purchased, but it can also be used to steal content. This is a cache browser for modern Second Life viewers. ![]()
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